v3.0b 12/4/2007 Fixed power save bug capping framerate to 15 Fixed closing angle and power controls on PPC. Sentries no longer count as kills. You can now move using the left/right keys, press FIRE again to accept the move position. v3.0 11/29/2007 Fixed saving sound frequency and stereo settings. Updated high contrast mode to draw a detailed outline around the tanks. 18 all new weapons Supply drops which contain credits, health, weapons, or traps Online cross platform multiplayer with 16 players Game lobby with chat Walls and bunkers Airburst weapons Jetpacks Mines Sentry turrets Hazmat armor Balanced weapons Fixed beam weapons v2.6 Fixed playing Into the Wild Blue Monster track in the demo. The full version will now load and play the full album MP3 files if you have them installed in the games music\ directory. Added the ability to customize the controls up/down/left/right. Autobuy will buy weapons for players again, but only if you own more than 5 weapons. Fixed scrolling at the end of a battle, so now it will scroll to exploding tanks for 2 seconds before scrolling to the winner. Turned on drawing damage points for each shot, you can turn this off in the settings. Refractive explosion wave speed is now based on screensize. Updatescale is no longer reset every battle. The default update scale was lowered to 8 from 10. Fixed main gui weapon selection box size. Demo mode is now enabled by default (with this on, when the game is idle for 20 seconds it plays itself). MAC VERSION COMPLETE! PC - Fixed a bug when the system supported more than 255 resolutions. PC - Fixed radiation damage number to display a more meaningful value. SP - Changing Buy Menu Font size will now change the power/angle/weapon gui on the smartphone to use big fonts. SP - Added controls for customize players screen. SP - Removed custom game content section since there are no key controls for it yet. SP - You can exit the about screen with any key now. SP - Added full keypad controls for the customize controls screen. SP - Increased the weapon and trail size by 5%. v2.5 - 1/11/2006 PPC SP All backgrounds were hand edited for improved color and clarity, and their resolution has been increased. Added medals to war ending stats screen and high scores page, you gain medals for each battle won. Added drawing for shields, now a series of rings are drawn around your tank based on your team color and shield protection. Added tracking for total battles won and lost on the about pages. Added an option to use a smaller font on the weapons depot dialog so you can see more weapons at one time. (Settings > Graphics Options > Small Buy Fonts) Added Anubis Claw music track to the demo version. Added customizable control to pop up a taunt message to your enemy. Added 'update scale' user setting, now you can change the games animation speed to be very slow or very fast. (Settings > Gameplay Options > Update Scale) Added help button and text to weapons depot dialog. Added auto buy toggle button to weapons depot dialog. Added power and angle controls accelleration, if you hold down the button controls down for longer than 15 increments then the angle delta increases to 2 and the power to 5 Added a new background to the demo, rain weather, changed snow background. Fixed the demo version so now your the demo never runs out, but it will still have a time limit once you use up all of the demo play time. Fixed a bug where if an enemy would die and they had a death weapon, the current player would lose their turn and weapon even if it wasn't they who died. Fixed a bug with the BuyTime, Round and Start modes weren't working correctly, now Round mode only allows a team of tanks to buy their first turn (as opposed to Anytime in which any tank on the team can buy). And Start only allows each team to buy once at the beginning of each battle. (Settings > Economy Options > Buy Time) Fixed kill total, now when you kill or damage an ally your kill count is decremented and credits are subtracted from your total. Fixed a bug where if you would buy a weapon then sell it right back you were still able to fire the weapon, essentially getting it at half price. Fixed a bug which was causing the end of a battle (when the flags were up) to draw very slow. Fixed show tank stats so now they are always drawn above the tanks so they don't overwrite the gui. (Settings > Graphics Options > More Graphics Options > Show Tank Stats) Fixed a bug where if you ended the battle in the middle of a move, the move graphic would show on the next battle. Fixed the current weapon selection wasn't be set correctly after a turn. Chatter should no longer occure on the victory screen. Moved the in game Help link to the main game menu. Changed Show Points to Show Power/Points so now it can hide player power bar and shield status indicators. (Settings > Graphics Options > More Graphics Options > Show Power/Points) Increased game performance, opitmized out some unneeded performance counters. Uncapped the FPS from 60fps, was causing lower than 60fps rates, if you want to use less CPU on the PPC version, lower your CPU speed setting. Autobuy will no longer buy move utilities for human players. Computers now only buy move utilities when they have 5 weapons or more. Decreased the font size of the player list at the top of the screen. Shield and armor stats are now only listed if the player has them. Slightly decreased the damage output of the BEAM weapons. PC - You can now disable 'firing by right clicking the mouse' if you are doing it by accident a lot. (Settings > Gameplay Options > Right Click Fires) PPC - Fixed Windows Mobile 2005 VGA compatibility problem. PPC - Added 'Power Save' feature - the game now idles the CPU when there is little or no action going to lengthen battery life and use less power. It is ON by default. (Settings > Graphics Options > Power Save) This feature can DOUBLE your battery life when playing the game! PPC - Game should fully work with square screens (240x240 and 480x480). PPC - The game now minimizes when a reminder or another window is activated. PPC - Fixed minimap, arrow control, notches, muzzleflash sizes on VGA devices. PPC - Removed unused datafile resources, freeing up about 500k PPC - Changed the firing arrow scale size on VGA. PPC - You can now use 0-9 a-z A-Z as a control button when customzing controls. PPC Battery Tests on Axim x50v (Screen Low, CPU Auto) ACP Default settings (music on, VGA portrait mode) ACP Power Save OFF lasted 85 minutes ACP Power Save ON lasted 167 minutes (96% longer!) SmartPhone Version is coming soon, I'm already making changes for it and have it working. SP - Move is used automatically for you SP - added dialpad controls for buy screen and simplified it SP - add dialpad input for power, angle, fire, scrolling, weapons, menu, stats SP - added dialpad navigation for menu and settings SP - reduced player, weapon, explosion sizes by 15% SP - replace bottom gui with very simple readout SP - minimap is ismaller, simplified war stats and team stats SP - removed demo dialog on startup v2.0 - 3/1/2005 Update AI a little bit. Autobuy will no longer buy death weapons for human players. Fixed bug where enabling explosion waves would cause turn not to progress. Fixed problem with AI moving when utility turn option is off. Fixed AI from using shields and armor when they were not needed. Chat on/off option wasn't being saved. Chat dialogs now only disappear if fully off the screen when scrolling. Added randomize turn setting which is on by default (in gameplay options). Added more chat messages. Added death weapon message if you have it selected as current weapon. Added option to colorize tanks based on team color (in tank options). Fixed text border on high scores screen. Fixed logging device info to the log file. The arrow control and target icon is now drawn over all gui elements. Chat dialogs no longer require a click to dismiss them before using the arrow control. PC - Smoker plumes after blasts are now working again. PC - Increased weather density. PPC - Removed explosion waves option. PPC - Fixed the auto buy msg from going off screen in landscape mode. PPC - Can disable optimized cached drawing in settings menu now. PPC - Added resolution of problem to readme (when device is turned off then on and display doesn't draw correctly). PPC - Added option to turn on smoking plumes (you must have a very fast PPC for this > 400mhz) PPC VGA - Team name font size was increased. To change game back to v1.26 settings: Turn blast circles on (Settings > Graphics > More Settings) Set all players to original tank graphic (Settings > Customize Players) Set PowerScale back to 1.0 (Settings > Gameplay) Set GameType to POINTS (Settings > Gameplay) Disable all the new weapons (Settings > Game Content > Weapons) Changes which aren't user settable: Some weapons damage were changed Move option is now a weapon v1.94 beta - 2/9/2005 Added chatter, now tanks taunt, cry, and talk to each other! Added number of battles and rounds to start game menu. The default player name is now grabbed from your device or computer user name. Fixed tank icons in minimap from drawing outside of minimap. Changed team color drawing (option to turn off is in settings). Decreased explosion size. Decreased radioactive effects of Isotope 244 weapon. PPC - Fixed nuclear flash, its now the correct color and doesn't last as long. PPC - Fixed explosion effects, although they are still way too slow for most devices. PPC - Holding a button now repeats the action so you can change power and angle more easily now. PPC - Fixed Customize Players screen Added 2 new weapons, wave beam and grate beam AI now correctly aims beam weapons Beam weapons now enabled by default Fixed moving sound when utilty turn is off Fixed menu descriptions going off the screen Much smarter AI Fixed crash when editing player data above player 2 Fixed customize player in menu twice Added music settings for sample rate and stereo PPC - Fixed menu setting overwriting each other PPC - Fixed landscape mode mouse coords being incorrect PPC - Fixed diplay being corrupted after turning off device PPC - Tanks are now a little smaller PPC - Increased VGA rendering speed PPC - Beam weapon sizes are now scaled for PPC TANK AI Definitions: Targeting is choosing which tank to fire at. Aiming is setting the power and angle correctly to hit the target. Tanks have a 10% better chance of targeting an enemy at each difficulty level. AI levels 1-9 have a 50% chance of aiming incorrectly (with a slightly bad angle). Difficulty Level 3 - will buy and use shield and life 4 - DEFAULT SETTING - will buy and use armor and death weapons 5 - will fire underground weapons first if underground to dig out or go through land 6 - will buy and use move utilities 7 - will buy weapons with most damage 50% of the time 8 - will target the enemy with lowest hp 40% of the time, if doesn't do that then has 40% chance of targeting the closest enemy 9 - fires weapon with highest damage in its arsenal 70% of the time 10 - targets and aims correctly 90% of the time Fixed device info logging to log file. The arrow control and target icon is now drawn over all gui elements. Chat dialogs no longer require a click to dismiss them before using the arrow control. PC - Smoker plumes after blasts are now working again. PC - Increased weather density. PPC - Added option to turn on smoking plumes (you must have a very fast PPC for this > 400mhz) Fixed problem with AI moving when utility turn option is off. Fixed AI from using shields and armor when they were not needed. Chat on/off option wasn't being saved. Chat dialogs now only dissappear if fully off the screen when scrolling. Added randomize turn setting which is on by default (in gameplay options). Added more chat messages. Added death weapon message if you have it selected as current weapon. Added option to colorize tanks based on team color (in tank options). Fixed text border on high scores screen. PPC - Fixed the auto buy msg from going off screen in landscape mode. PPC - Can disable optimized cached drawing in settings menu now. PPC - Added resolution of problem (when device is turned off then on and display doesn't draw correctly) to readme. PPC VGA - Radioactive effects were doing 4x dmg than normal. PPC VGA - Team name font size was increased. Added number of battles and rounds to start game menu. The default player name is not grabbed from your device or computer user name. Fixed tank icons in minimap from drawing outside of minimap. Changed team color drawing (option to turn on is in settings). Decreased explosion size. Decreased radioactive effects of Isotope 244 weapon. PPC - Fixed nuclear flash, its now the correct color and doesn't last as long. PPC - Fixed explosion effects, although they are still way too slow for most devices. PPC - Holding a button now repeats the action so you can change power and angle more easily now. PPC - Fixed Customize Players screen Added 2 new weapons, wave beam and grate beam AI now correctly aims beam weapons Beam weapons now enabled by default Fixed moving sound when utilty turn is off Fixed menu descriptions going off the screen Smarter AI Fixed crash when editing player data above player 2 Fixed customize player in menu twice Added music settings for sample rate and stereo PPC - Fixed menu setting overwriting each other PPC - Fixed landscape mode mouse coords being incorrect PPC - Fixed diplay being corrupted after turning off device PPC - Tanks are now a little smaller PPC - Increased VGA rendering speed PPC - Beam weapon sizes are now scaled for PPC VGA PPC Shot tracking now displays descent of shot with down arrow Added Quick Play menu item You can now customize how the tanks look Added Atomic Cannon tank avatar Starting player is now random Tanks now smoke if they have less than 20% life remaining v1.93 beta - 1/31/2005 Icons for new weapons Close buy weapons on game end. Explosion size is now partly based on screensize Changed kickback so its more even across weapon damage Changed default shell weapon to be 100% accurate Move sound now repeats for long moves Added new armor/life activate sound Added new tracer shoot and hit sounds Added notification in wind panel if can move Added invalid sound when firing death weapon or move underground Only buy 1 death weapon Clicking selected weapon buys it All explosion effects are now longer. Updated the nuke white flash to be color of nuke and faster so you can see new explosion effect better. Added credits, life, and points to main panel. Update explosion effects on new weapons Sound effects for laser New explosion effect with refractive offsets Damage for beam and ray weapons Added auto buy notify on main panel and buy page. Firing not over if blast waves exist. Buying a weapon now selects it as current weapon. Death mods so when you die you create dirt or cause damaging explosion. Increased default size of explosions and added a bigger setting. Created new higher resolution title screen. Removed moves menu item as it no longer applies. Hover over tank shows stats. Multi resolution support for the PC AI needs to picks weapon Fixed bug power range so now a shot can go across vast landscapes, alsot added power scaling option. Fixed bug where sometimes lower landscape layers would go over top layer. Fixed bug when current player was killed by DOT you could still fire one more round. Added roller weapons (when hit ground they roll until uphill or hit tank then explode). Added beam weapons (is direct shot which doesn't use power). Added tracer weapons (leaves a smoke trail and angle coords on ground to correct your aim). Added escape weapons (drill through land on way up but not on way down). Added digger weapons (drill through land on way down but not up). Added rebounder weapons (can go underground and returns to surface). Added armor utility (adds armor to tank which decreases power of attack by a percentage). Added shield utility (adds additional life to tank which is subtracted from same as life). Added life utility (adds life to tanks health). Added move utility (lets you select an exact position to move to within a certain distance). Added options to cause utility weapons to not advance turn. Added options for economy. Added buy weapons dialog. Added landscape definition screen to select which landscapes you want in the game. Added weapon definition screen to select which weapons you want in the game. Added reset button which resets your angle and power to the value on your last shot. Removed move controls due to new move utility weapons. Added support for multi monitor spanning battlefield (fullscreen only). All tanks on one team now share weapons and credits. Auto scrolling now tracks the closest shot to your target rather than average shot position. Fixed UI buttons blinking when tanks were resting on strange slopes. Power is now ranged from 0 to 1000 for finer control. Power can no longer be overranged by using the arrow keys. Trojan and Porcupine weapons now do less damage. v1.27 Fixed mis-spelling of Heroes. v1.26 Fixed bug causing wrong team to win when one team has negative points. Changed bullet tracking for auto-scrolling, so now if one bullet explodes right in front of the tank the view tracks the others, it also now is faster so it can keep up with the fastest shots. Updated sound engine again to hopefully fix some sound repeating problems some have been having. Added music to PPC version. Fixed choppy sound playback under PPC 2003 OS. Added support to dismiss tooltips with hardware buttons. Added support to dismiss end game screen with hardware buttons. Added feature to help with devices getting corrupt data file errors. Added screen dimming to background when changing the settings to make them easier to read. Updated title screen with better image. Help is now off by default in the full version. Reduced memory usage and load time on PC version. Significantly descreased load time on PPC when game was installed on CF or SD memory card v1.25 PC Beta All changes incorporated into PC version. Changed the game to not use a refresh rate higher than the users current setting. Game defaults to software sound mixing and removed random song pos to fix possible crash. Game now minimizes when fullscreen and you switch to another app. Updated icons, version, and description information of exe file. Particle explosions are now cleared before entering about screens. Menu changes now only use one sound, this was confusing some people. When playing with multiple tanks per team high scores are now logged only once for each team rather than for each tank. When playing with multiple tanks per team and in Point mode sometimes the wrong team would win problem is fixed. Added option to show individual tank points. Buttons no longer flash on/off when a tank is moving. Computer tanks no longer fire prematurely when moving. Music and sound now pause when game is minimized. Lowered variance on most weapons and removed variance from all but weapons of type spread and succession. Added option to disable all weapon variance so now you have all shots go directly where you aim. Wind is now disabled by default since it makes the game hard for beginners. Added tell a friend feature to let all your buds know about the game. v1.24 Pocket PC Test mode no longer changes default settings (number of human and computer players etc). Fixed Pocket Manager compatibility. Added registry override compatibility for devices with bad GAPI imples. Added registry override for devices which need to use GDI exclusively. Updated the logo to the latest and greatest. v1.23 Pocket PC Beta Optimized resource loading, load times for the ELITE version were 8 and 12 seconds, now they are less than a few seconds for each! Optimized font loading for the PPC. Optimized image loading on the PPC for the backgrounds. Fixed pause issue after first shot was fired. Fixed bug where sometimes dead tanks would still fire. Tanks can now be buried with land weapons, this will add to the gameplay dynamics and was intended from the start. You can't move when buried. Can enable or diable this in the Gameplay options. Land destroy weapons now don't produce fodder and have low damage, they are intended to dig yourself out when you are buried. Points can no longer be off the screen. Fixed a small rendering bug where negative points wouldn't be all the way outlined. v1.22 PC Update All changes incorporated into PC version. Updated some weapon stats to make them more even. Added user diagnostic report to help fix any program errors on the PC. v1.21 Pocket PC Beta Fixed the Dell Axim lock up issue! This was also happening on some other XScale devices such as the Toshiba e750 series. Added button mapping to toggle on and off help text. Defaults to the Calendar button. Added compatibility option in case some devices are starting up or rendering incorrectly (simply create a file called safemode.txt in the game's directory before starting it). Added more logging to help troubleshoot specific device problems. Fixed a display buffer alignment problem in optimized landscape mode, effected some iPaqs. Added a secret cheat to show a tank's trajectory before firing. Decreased loading time (during splash screen) by 1 second, which brings it down to around 2.5s. Fixed the title screen menu font letter 'f', small graphical error. Fixed the PPC install readme, said it is for the MIPS on the ARM install. Added support for Pocket Manager devices. v1.2 Pocket PC Beta All changes for the Desktop PC have been incorporated. Changed screen size selections for PPC to 1,1.5,2,3,4 due to PPC memory limitations. Changed screen size selections for PC to 1,2,3,4,5. Increased menu button size since hitting it on some devices was hard. Changed default setting of Relative Turrent to Off since it makes the game too hard by default. Added option to disable seeing enemy stats. High contrast mode now darkens the background and lightens the land if set before starting a battle. Changed high contrast mode to draw circles around shots and rectangles around tanks, looks much better than the outlining, and faster so AA can be used on objects. Reduced the size of the demo data file by about 50%. Reduced the size of the full version data file by about 70%! Fixed bug where if players tie one was declared as winner. Added statistics of total battles and shots, displayed on 2nd about page. Moved wind indicator to lower left in Portrait mode, and moved fire control to center. Portrait mode is now default on PPC since it offers better framerates and viewing on most devices, and because now there is scrollable landscapes. Fixed a fairly large memory leak each time a new round was started, had to do with caching sounds. Made the menu and fire button's hit area larger, was hard to use on dell Axim's for some reason. Increased rendering performance on portrait style devices (Axim, e330, etc). Fixed bug in full versions that was causing turret crosshair to be drawn slightly offset from where is should be. Added static in as a graphical option, but it is now off by default since some users were confused by it. Land creation weapons now create brighter and different shades of brown land, so it is easier to see. Land fodder after an explosion is brighter so it is easier to see. v1.1 Desktop PC Release Removed circuit bitmap to reduce size since it wasn't really needed. Created larger fonts for PC version. Changed menu selection bar to only be as wide as the menu items and settings. Removed loading screen bitmap to reduce size since PC loads game very quickly. Added true color format for PC version. Fixed bug when loading new control definitions from a previously saved file. Fixed bug allowing you to control the computer player when he is moving. Changed fire button to use font for localization. Customizing controls no longer exits the current game in progress. Added customizable action to take a screen shot which is saved in the games directory. Changed high scores and about pages to use exit button instead of small notes at bottom of screen. Fixed a bug in the pagination of about text. Exit button wasn't being handled in Select Weapons screen. Changed tanks to use primary colors rather than random colors since they are easier to see. Changed round indicator and point fonts. Added darkening to buttons when firing or when its the computer's turn. Improved computers aiming ability on pc version since there is more cpu to use. Added support for saving multiple players last used data. Removed all end game bitmap blending effects. Enabled land and muzzle smoke for pc version, too cpu intensive for ppc version. Added end game animations of raising flag, and losers exploding. Added end game sound effects. Removed green arrow after game is over. Changed current player indicator to blended square of players color behind his name. Changed LEDs and fire progress indicator. Changed the color of the blast circles to match the color of the player. Decreased data files size significantly by optimizing image format. Shots now slightly off the screen horizontally still explode when they hit the gound. Tanks cannot be half off screen now. Changed menu layout a bit, internally changed it a lot. Added support for up to 8 human players and 8 computer players. Added support for up to 4 tanks per player. Changed default colors for humans and computers. Moved game start menus to under Play menu. Changed the bot names to not include names of colors since it was confusing if the bots name didn't match its color. Added maximum height clipping to land creation weapons, so now tanks cant be too high to see. Added scrollable landscape! Added setting for relative turrents and its on by default now, this makes the game a little harder. Fixed bug causing angle to go out of 0-360 range when using the arrow control to set power and angle. Landscapes are more random now and are not as high on the screen as before. Added new crosshairs which show the direction your aiming and the power. Removed Defeat and Victory word animation since it didnt look very good. Added player stats visable by clicking on the player's name when more than 2 players. Added Power based mode of play where tanks have hitpoints and the battle lasts until the last tank is standing! Increased difficulty of AI in Power based game mode. Added battle stats to end game screen. Added ability to move a short or long distance, and increased the short distace 50%. Added fireworks effect to end of battle with sounds. Added radiation effects, 6 weapons currently use radiation, the non-nuke weapons damage was lowered to account for the new damage over time radiation effects they have now. Enabled wind by default. Decreased data file sizes significantly by optimizing backgrounds and sounds. Added several new sound effects for weapons, new rail gun sound, new rocket sounds, and more. Added four random tech sounds for menu actions. Added game start sound. Added new defeat and victory sounds. Weapons listbox now autocloses on single click when all weapons are visable. Added fps counter back in for Desktop PC beta. Changed settings.dat file version to 11 so it won't load previous versions settings. v1.0 Full versions for Pocket PC, demo, std, and ELITE. v0.5 Beta for PPC Removed beta and fps debug text on the gameplay screen. Fixed a bug which caused the maching gun weapon to not score points on direct hits when the explosion size was set to low. Removed date limitation from demo version. v0.4 Beta for PPC Added low memory check on startup, this is what was causing crashes for some people. Game requires 4 MB of free space to run. Lowered memory requirement by uncaching about page data. Lowered memory requirement and speed up game loading by optimizing bitmap loading. Fixed sound clipping issue. Optimized sound playback when many are played simultaneously. Game levels are random now, before doing a quickstart would yeild the same landscape. Changed players names to have white outline when their tank color is dark. Darkened rain color and lightened dust color. Changed maximum rounds in full versions to 20. Fixed problem when customizing buttons, directional pad was issuing 2 events on some devices. Removed left,right,up,down customized buttons since they are the same on all devices. Added ability to define a Minimize button. v0.3 Beta for PPC Fixed bug when loading player's saved color when using Quickstart option. Changed tanks initial position to be more random, so now you start on the left or right. Weapon selection during game now closes if you double click the weapon you want. Added option in menu to change the number of tank moves allowed. Added screen orientation setting to choose portrait, landscape1, or landscape2 modes. Fixed weapon effects issue when explosion size was set to large. Increased alpha blending performance and visual quality. Added SEH to main calls to help diagnose any crashes. Increased the AI range a bit, so now the easy AI is dumber and the hard AI is smarter. Fixed a bug causing AI on the right side of you to be dumber than it should be, this is why the computer on the right would always win in "Watch" mode. Added customizable control map and new game setting to bring up interface, now you can customize which buttons do what. Added some more logging info about device model and memory status. Added black outline to high contrast land drawing. Fixed numerous gramatical errors. Removed titles to game loading screen as they were confusing. v0.2a Beta for PPC Removed blitting optimization, it was causing some devices to crash. Added more logging information about device OS and hardware. v0.2 Beta for PPC Optimized smoke trail performance for all weapons. Improved blitting performance on non standard displays. Corrected help text about menu button in lower right. Added help tooltip about changing the wind and difficulty. Added DEMO dialog explaining the versions and their features. Set max OS version in install inf file to 3.2. Tanks now initialize at a random location and with a random power and angle setting. Improved the AI a little bit, still more improvements to come. Added Kick Back gameplay option which moves tanks when a shot explodes within range of them, this adds to the dynamics and difficulty of the game. Added Player Size gameplay option which allows you to change the size of the tanks. Added Explosion Size gameplay option which allows you to change the size of the explosions. Changed keyboard from ABCDEF to QWERTY style, matches Pocket PC keyboard now, plus adds all the symbols and numbers. Removed shortcut in \Windows\Start Menu\ from install, so now only one shortcut is created. Set default size of explosions a little smaller. The game now saves the last name and color entered and automatically sets it the next game. Added new angle and power control where you click on the screen around the tank. Added help tooltip explaining new angle and power control around tank. Fixed problem with in game menu drawing over victory/defeat text at end of battle. Added button mapping of previous/next weapon to PPC calander and programs buttons. Added rotation effect to tank when a shot is fired. Added movement control so now you can move up to 4 times per battle! AI now will move if difficulty is 6 or higher. Turned green arrow above player arrow off by default. Reduced the maximum windspeed by a little, since the max wind was quite high. Added black outline to wind speed indicator so you can see it against bright backgrounds. Increased a some explosions size and density. Fixed problem with black text flashing on the screen just before entering game mode. Added anti-aliased tank and weapon rendering on high setting, looks much cleaner. Added high contrast setting to graphics options, this will help you see the game on the high detail setting with little or no screen brightess. Added tooltip dialog for movement control. Added game loading screen with image of hardware controls. Removed image of hardware controls from about page. Replaced Land Fill weapon with Dirt Boy since some people were confused by it, this one still creates earth, but not as much. Fixed crash when turning off the sound then back on, this might fix the lockups some were having. Fixed some issues with pointer control and the UI. Two secret weapons available as a cheat. Added mimimize option to game settings menu, so now you can pause and minimize the game then resume it by starting the app again. Fixed full screen startup dialogs not being the foreground window when opened from the app manager. Uninstall no longer warns of deleting modified files log.txt and settings.dat. v0.1 Beta for PPC Short random time delay before computer player shoots. Tanks kick back on shots. Add website name and link throughout game. Add many demo/registered version reminders and ads throughout game. Add more realistic explosions. Add snow layer on snow landscapes. Fix weapon particle stream bug where high frame rates yeild no stream, need to accumulate particle fractions. Add typing effect sound. Change stupid sound effects, shorten rocket effects. Change menu effect sound. Remove nuke bomb trails. Change computer victory, player victory and defeat images. Add title to title screen. Need to make buckshot and shotgun spread evenly. Create simpler combined background for name/about/scores/weapons modes. Dirt shots should inflict damage base on area of effect. Don't blend tooltip boxes in low and med gfx detail mode. Add rain and snow for certian landscape types. Add help text on all controls and displays and add a game setting to turn it off/on. Blinking lights on panel when going through firing sequence. Circle indicators of a blasts radius on impact to help show the player the damage of a shot. Game modes: multi computer, single player, multi player, pick ammo, random ammo. Can't control anything after game over. Display 'Click to continue' message when game is over. Automatically return to main menu after 1min game over. Can't see artillery shot on PPC, fix bitmap to be higher contrast. DONT alloc z buffer in rasterizer if not using 3d features.